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JPCSP forum will be merged with our emunewz network. So starting from now please all new threads should be posted to http://www.emunewz.net/forum/forumdisplay.php?fid=51 . This forum will eventually be closed after some months. Date will be announced.



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 Post subject: Update
PostPosted: Thu Jul 09, 2009 8:37 am 
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Jpcsp User

Joined: Tue Apr 28, 2009 12:27 am
Posts: 131
Already updloaded JPCSP rev1094


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 Post subject: Re: JPCSP rev1098 compiled
PostPosted: Sat Jul 11, 2009 10:31 pm 
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Joined: Wed Jul 01, 2009 12:41 am
Posts: 16
hey I'm glad you are releasing updates every day, I love being able to download them and test them with Castlevania Dracula X Chronicles


Last edited by omega on Wed Jul 15, 2009 8:57 pm, edited 1 time in total.

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 Post subject: Re: JPCSP rev1098 compiled
PostPosted: Sat Jul 11, 2009 10:39 pm 
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Jpcsp User

Joined: Wed Jul 01, 2009 12:41 am
Posts: 16
it is great that you post the changes in each version when you set your downloads

especially for the ones you havn't shown as a download, specific versions

I like to read about the changes in each version so I know what has changed

you are doing awesome with the updates MaXiMu :)

anyone else I left out you are doing awesome as well :)

I can't wait for more revs to come out, always looking for them every day :)

keep going :)


Last edited by omega on Wed Jul 15, 2009 9:00 pm, edited 1 time in total.

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 Post subject: Re: JPCSP rev1098 compiled
PostPosted: Sun Jul 12, 2009 11:46 am 
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Dev Team
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Joined: Mon Apr 13, 2009 7:31 am
Posts: 315
Location: Boumerdes, Algeria
why do you write too much? :(


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 Post subject: Re: JPCSP rev1098 compiled
PostPosted: Wed Jul 15, 2009 9:08 pm 
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Jpcsp User

Joined: Wed Jul 01, 2009 12:41 am
Posts: 16
raziel1000 wrote:
why do you write too much? :(


that's a silly question, that's like asking someone why they inspire someone to keep going :P

I like the progress being shown and I really want to see the games work that I have

I didn't say it wouldn't take time, so don't get me wrong :P

and I was away for a few days visiting my brothers about 100 miles away, my sister came up with her family and I got to see my nephew and neice enjoy wild life safari

I'm away and you type why I write so much? isn't that kind of silly? :P
I see a few new versions came out, I was happy to test them.
Good work on those


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 Post subject: Re: JPCSP rev1104 compiled
PostPosted: Fri Jul 17, 2009 7:38 pm 
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Joined: Wed Jul 01, 2009 12:41 am
Posts: 16
nice work on JPCSP v0.3 rev 1105 official release!

keep going JPCSP Team! :)

I see some textures are starting to show alot better in Castlevania Dracula X Chronicles

I can't wait! :)


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 Post subject: Re: JPCSP rev1107 compiled
PostPosted: Mon Jul 20, 2009 4:18 pm 
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Joined: Fri May 01, 2009 3:20 pm
Posts: 78
has jpcsp ogl implemented?? doesn´t works dualcore or multi threads in java-?how is the unencryptation? :mrgreen: ;)


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 Post subject: Re: JPCSP rev1107 compiled
PostPosted: Mon Jul 20, 2009 7:20 pm 
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Joined: Wed Jul 01, 2009 12:41 am
Posts: 16
saintseiya wrote:
has jpcsp ogl implemented?? doesn´t works dualcore or multi threads in java-?how is the unencryptation? :mrgreen: ;)


what? saintseiya are you talking about the OpenGL rendering?
if you open Jpcsp you will see OGL 2.1.2 I just wonder about the textures if that would fix them :P lol probably not, I'm sure it's from other bugs
I did notice the big blue textures covering the screen could be Richter Belmont, the main character as he animates it could be an issue with using the character controlled and animated textures, because he has some blue colors on him, I would asume that the big blue textures would be him stretched about 100 miles moving around as one big cover to show the world lol you will see what I'm talking about in those pics on that link below

if you are curious about the OpenGL Rendering, check out the link
viewtopic.php?f=27&t=3103
I don't know how well it is working for dual core or quad processors
mine is just single core for now :(


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 Post subject: brocken rev1118 report
PostPosted: Tue Jul 28, 2009 4:44 pm 
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Jpcsp User

Joined: Tue Apr 28, 2009 12:27 am
Posts: 131
init:
deps-jar:
Compiling 2 source files to C:\Users\MaXiMu\Desktop\psp\JPCSP\build\classes
C:\Users\MaXiMu\Desktop\psp\JPCSP\src\jpcsp\HLE\ThreadMan.java:1536: unmappable character for encoding UTF-8
// TODO "Aliens vs. Predator? - Requiem" cann with priority=0. Check if this has a special meaning.
^
1 error
BUILD FAILED (total time: 0 seconds)

should not be so?

// TODO "Aliens vs. Predator: - Requiem" cann with priority=0. Check if this has a special meaning.

Edit : Compiled Fix line Worked

Edit 2 : Uploaded jpcsp rev1118 + librarys


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 Post subject: Re: brocken rev1118 report
PostPosted: Tue Jul 28, 2009 6:40 pm 
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Dev Team

Joined: Fri Apr 17, 2009 7:48 am
Posts: 235
MaXiMu wrote:
C:\Users\MaXiMu\Desktop\psp\JPCSP\src\jpcsp\HLE\ThreadMan.java:1536: unmappable character for encoding UTF-8
// TODO "Aliens vs. Predator? - Requiem" cann with priority=0. Check if this has a special meaning.
^
1 error
BUILD FAILED (total time: 0 seconds)

Oops, problem fixed in r1119


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