saintseiya wrote:
has jpcsp ogl implemented?? doesn´t works dualcore or multi threads in java-?how is the unencryptation?

what? saintseiya are you talking about the OpenGL rendering?
if you open Jpcsp you will see OGL 2.1.2 I just wonder about the textures if that would fix them

lol probably not, I'm sure it's from other bugs
I did notice the big blue textures covering the screen could be Richter Belmont, the main character as he animates it could be an issue with using the character controlled and animated textures, because he has some blue colors on him, I would asume that the big blue textures would be him stretched about 100 miles moving around as one big cover to show the world lol you will see what I'm talking about in those pics on that link below
if you are curious about the OpenGL Rendering, check out the link
viewtopic.php?f=27&t=3103I don't know how well it is working for dual core or quad processors
mine is just single core for now
