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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Sun Jan 10, 2010 11:12 am 
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Joined: Wed May 13, 2009 9:20 am
Posts: 12
kazuma wrote:
http://i890.photobucket.com/albums/ac106/phamvutam/ca.jpg
help,it does not run
help :(

You must disable compiler in the setting of the emu,it will work but it will be very slow...


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Sun Jan 10, 2010 4:20 pm 
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Posts: 2
skyeyes83 wrote:
kazuma wrote:
http://i890.photobucket.com/albums/ac106/phamvutam/ca.jpg
help,it does not run
help :(

You must disable compiler in the setting of the emu,it will work but it will be very slow...

How must do ? you can guide not


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Sun Jan 10, 2010 6:21 pm 
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Joined: Mon Apr 13, 2009 7:31 am
Posts: 315
Location: Boumerdes, Algeria
pfff I already posted it: disable compiler: Options->Settings->General->"Use compiler (dynarec)".


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Thu Feb 04, 2010 5:25 am 
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Posts: 1
is it normal for this game to run sooooo slow?


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Mon Feb 15, 2010 1:59 pm 
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Joined: Sun Sep 20, 2009 4:49 pm
Posts: 3
Test with r1348:
Playable with Use compiler (dynarec) but no sound yet.
I don't know how, but if I run jpcsp0.3 1024m or jpcsp0.3 512, I get the below error only sometimes. In that case, just close it and open jpcsp again.
Image
If I use jpcsp0.3 256m, I always get the above error.

Screenshot:
Image
Image
Image
Image
Image

My config:
Image
Image


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Thu Feb 18, 2010 5:34 pm 
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Joined: Mon Apr 13, 2009 7:31 am
Posts: 315
Location: Boumerdes, Algeria
r1357: broken
Code:
16734    Emu    INFO    hle    hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.dat flags = 1 permissions = 00
16734    Emu    DEBUG    hle    PSP_O_RDONLY
16734    Emu    DEBUG    hle    hleIoOpen - opening file disc0/PSP_GAME/USRDIR/rockman_pack.dat
16734    Emu    DEBUG    hle    hleIoOpen assigned uid = 0x1700
16750    Emu    INFO    hle    Running dummy async thread!
16750    Emu    DEBUG    hle    Thread exit detected SceUID=16fe name:'SceIofileAsync' return:0x0
16750    Emu    DEBUG    hle    sceIoPollAsync redirecting to hleIoGetAsyncStat
16750    Emu    DEBUG    hle    hleIoGetAsyncStat(uid=0,res=0x9fb88c0) wait=false callbacks=false
16750    Emu    WARN    hle    hleIoGetAsyncStat - unknown uid 0, not waiting
16750    Emu    DEBUG    hle    sceIoOpenAsync redirecting to hleIoOpen
16750    Emu    DEBUG    hle    malloc(size=0x2000) new heapBottom=0x8af7a40, new heapTop=0x9b04bff
16750    Emu    DEBUG    hle    hleKernelCreateThread SceUID=1701 name:'SceIofileAsync' PC=8000040 attr:0x80004000 pri:0x6f stackSize:0x2000
16750    Emu    DEBUG    hle    sceKernelStartThread redirecting to hleKernelStartThread
16750    Emu    DEBUG    hle    hleKernelStartThread SceUID=1701 name:'SceIofileAsync' dataLen=0x4 data=0x8000040 gp=0x0
16750    Emu    DEBUG    hle    hleKernelStartThread switching in thread immediately
16750    Emu    INFO    hle    hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockman_pack.dat flags = 1 permissions = 00
16750    Emu    DEBUG    hle    PSP_O_RDONLY


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Thu Feb 18, 2010 7:40 pm 
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Joined: Fri Apr 24, 2009 6:19 pm
Posts: 412
Could you please test it again with r1359?


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Fri Feb 19, 2010 12:57 pm 
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Joined: Mon Apr 13, 2009 7:31 am
Posts: 315
Location: Boumerdes, Algeria
it does not help :(


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Sat Feb 20, 2010 1:13 pm 
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Joined: Thu Jan 07, 2010 4:18 pm
Posts: 28
JPCSP rev1363

It works but control can be slow responsive and move can be jags somewhat. Good job!


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 Post subject: Re: Mega Man Powered Up ULUS10091
PostPosted: Tue Feb 23, 2010 12:45 pm 
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Joined: Thu Jan 07, 2010 4:18 pm
Posts: 28
JPCSP rev1366

much slower than 1363.


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